DARK SOULS III

DARK SOULS III

Dark Souls III is an action role-playing video game developed by FromSoftware and published by Bandai Namco Entertainment for PlayStation 4, Xbox One, and Microsoft Windows. The fourth installment of the Souls series and the final installment of the Dark Souls trilogy, the game was released in Japan in March 2016 and worldwide a month later.

It is an action role-playing game played in a third-person perspective. Players have access to a variety of weapons, armor, magic, and consumables that they can use to fight their enemies. Bonfires serve as checkpoints. The Estus Flask is the consumable used for healing in Dark Souls III. Ashen Estus Flasks restore focus points (FP), which can be used for magic or weapon arts. Hidetaka Miyazaki, the creator of the series, returned to direct the game after handing development duties of Dark Souls II to others in FromSoftware.

Dark Souls III was critically and commercially successful, with critics calling it a worthy and fitting conclusion to the series. It was the fastest-selling game in Bandai Namco’s history, shipping over three million copies within its first two months and over 10 million by 2020. Two downloadable content (DLC) expansions, Ashes of Ariandel and The Ringed City, were also made for the game. A complete version containing the base game and both expansions, Dark Souls III: The Fire Fades, was released in April 2017.

Dark Souls III is an action role-playing game played in a third-person perspective, similar to previous games in the series. According to lead director and series creator Hidetaka Miyazaki, the game’s gameplay design followed “closely from Dark Souls II”. Players are equipped with a variety of weapons to fight against enemies, such as bows, throwable projectiles, and swords. Shields can act as secondary weapons but they are mainly used to deflect enemies’ attacks and protect the player from suffering damage. Each weapon has two basic types of attack, one being a standard attack, and the other being slightly more powerful that can be charged up, similar to FromSoftware’s previous game, Bloodborne. In addition, attacks can be evaded through dodge-rolling. Bonfires, which serve as checkpoints, return from previous installments. Ashes, according to Miyazaki, play an important role in the game. Magic is featured in the game, with a returning magic system from Demon’s Souls, now known as “focus points” (FP). When performing spells, the player’s focus points are consumed. There are two separate types of Estus Flasks in the game, which can be allotted to fit a players’ particular play style. One of them refills hit points like previous games in the series, while another refills focus points, a feature new to the game. Combat and movements were made faster and more fluid than Dark Souls II; as several player movements are performed more rapidly, allowing more damage to be done in a shorter period of time.

Throughout the game, players encounter different types of enemies, each with different behaviors. Some of them change their combat pattern during battles. New combat features are introduced in Dark Souls III, including weapon and shield “Skills”, which are special abilities that vary from weapon to weapon that enable unique attacks and features at the cost of focus points. The game places more focus on role-playing; the expanded character builder and improved weapons provide the player with more tactical options. The game features fewer overall maps than its predecessor Dark Souls II, but they are larger and more detailed, which encourages exploration. The adaptability stat from Dark Souls II was removed in Dark Souls III, with other stats being adjusted, alongside the introduction of the luck stat. The game features multiplayer elements like the previous games in the series.

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